A person who doesn’t usually play games played Breath of the Wild. Here are the learnings from their playthrough:

  • Controls
    • Had trouble getting used to them, especially in high-pressure situations
    • Button prompts showing where the buttons are in relation to each other was helpful
  • Camera
    • Was hard to control
    • The lock-on button that centres the camera to Link was helpful
    • Instinct was for inverted axes, possibly because of interactions on touch screens
  • Open spaces
    • Were helpful in providing breathing spaces
    • Being able to run away was helpful, gave a break between action
    • Beautiful landscapes were calming
  • Objectives
    • Didn’t pay attention to the HUD
    • Was focussed on the objectives and didn’t feel the need to explore
    • Uncluttered map was helpful, as it only had the main objectives
  • Solution space
    • Problems having multiple solutions and no one right answer was helpful
    • Leads to discovery and excitement
    • The number of options aided player expression
    • Experienced players can experiment with multiple strategies, and less experiences players are able to find at least one way

Challenging yet approachable design helps build confidence in the player

🔖 What Breath Of The Wild Is Like For Someone Who Doesn’t Play Games

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