Yu and Hull were happy. “It’s a cool property of the game!” says Yu.
“It doesn’t really bother us because it becomes part of the lore, like this supposedly unkillable thing is killable. That someone worked out how to kill it was pretty nifty.”
From the Rock Paper Shotgun article Zach, Adam and Rami talk about how market their games. (via Finji)
Casey Muratori, a game programmer is making a
professional quality game from scratch using C and C++, and he is streaming the whole process on Twitch. (via TIGSource)
walks us through the making of Elite and how they fit entire galaxies in just six bytes (via Elite – 30th Anniversary).
Recently came across a YouTube channel called
Full Indie. It has interesting talks about game design, development and experience.
2D raytracing tutorial that teaches how to do effects similar to Monaco and Nothing to Hide
Jonathan Blow the creator of Braid talking about programming independent games as opposed to normal development. I only heard the first 40 minutes (skipped the Q&A) because there is no video after that point and its hard to relate to the game demo. I forgot where I found this from.