Uncapped look-ahead
Chess is a look-ahead contest and that makes it annoying to play:
β¦what will happen if I make move X? Once move X is made, what will happen if the opponent makes moves A, B or C? If he should make move A, then I can make moves D, E or Fβ¦ and so on. Itβs literally scanning through every possible (or reasonably valid-seeming) move that you can.
Since the amount you can look-ahead is uncapped the entire state is available to calculate, this could undermine strategic thinking and create pressure.
Hidden information
Deterministic games should give just enough information so that the problem ahead isn’t solvable and the future potentially holds interesting alternatives.
Too small an information horizon makes the game random, and too large makes it a look-ahead contest. A balance is required to allow for rich, interesting, and creative gameplay.